Super Smash Bros. Ultimate’s Fighter Pass DLC is coming to a close, and many are speculating on the final character to be added into the fray. Following the trends for the other added fighters, we can see the possibility of one of the most requested DLC characters becoming a reality: Sora from Kingdom Hearts.

It’s a common practice for excited fans to ponder over what their beloved heroes would play like in such a huge crossover game like Smash, while patiently waiting for announcements from the legendary Masahiro Sakurai. What would our favorite Keyblade-wielding boy of destiny use to take down his opponents?

10 Neutral-Special: Strike Raid

Since the original Kingdom Hearts, Strike Raid has been a staple move in any Keyblade user’s kit, allowing said Keyblade to be used as a boomerang-like projectile. Since most neutral-special moves in Smash consist of projectiles, this would be a nice fit.

Many magic spells like Fire or Blizzard would also be suitable, but we like a little creativity for our precious $5.99 babies. Strike Raid could function similarly to Link’s boomerang, returning to Sora after promptly dealing some solid damage and setting up for combos.

9 Side-Special: Slide Dash

When that pesky Heartless is just out of reach of Sora’s lanky arms, it’s time for Slide Dash to shine. Once again appearing in the first Kingdom Hearts game, this attack is primarily used to effectively close the distance between you and your opponent, and it would be a perfect fast special attack for Smash Bros.

Used to slide towards the opponent, Sora could then follow up with an attack like Upper Slash or Rising Spiral to lift your opponents in the air to “A Whole New World” of hurt with a powerful air combo. When used in the air, side-special could turn into an ability like Groundbreaker to send aerial opponents at a downwards angle to their demise.

8 Down-Special: Critical Counter

Another counter, you say? Yes, but, with the addition of Kingdom Hearts III’s Critical Mode, this could be the most technical counter in the game. Critical Counter is an ability exclusive to KH3’s Critical Mode in which Sora’s counter moves can deal extra damage by guarding an attack at the last possible second.

Sora could deflect an enemy attack similarly to other Smash characters, but risking it all to pull it off with precise timing could grant an enhanced Counter Slash or Counter Impact to make that hard read ever so rewarding.

7 Up-Special: Airstep

Kingdom Hearts III’s Shotlock system gives Sora an extra element of mobility with the “Airstep.” He can zip around from platform to platform or enemy to enemy with insane speed, and it would be a great fit to reclaim the stage after being smashed.

Its range would be its strongest asset, but it might leave you vulnerable to a well-timed down-air or long-lasting hitbox as to not be too unbalanced. This Keyblade warrior has always had a specialty for aerial combat, so he’d have no trouble reaching that ledge. Hopefully, Sora’s parachute pants don’t slow him down.

6 Jab: Base Combo

Jabs are the true bread-and-butter attacks of any action game. Why change around the perfect jab formula, when Sora’s quick 1-2-3 starting Keyblade combo is such a perfect fit for Smash? These moves are quick, effective, and the classic choice for those who play Kingdom Hearts with only the joystick and X button.

However, since Sora extends his combo lengths and strengths over his journey, what if he could cancel his jab into finishing moves like a smash attack? Could that become unfair and overpowered? Yes. Would it look awesome and be super fun to pull off? Also yes.

5 Forward-Smash: Zantetsuken

Smash Attacks are defined by their destructive power and KO potential, and so is the ability, “Zantetsuken.” Introduced in the Final Mix version of Kingdom Hearts, this ability is coined as an “impossibly fast Keyblade strike, usually dealing a devastating amount of damage”.

We could see Birth by Sleep’s version of this attack that showcases a neat time-slowing effect for that extra level of coolness. After racking up damage with Sora’s quick normal attacks and projectiles, Zantetsuken would be a great way to launch your opponent to infinity and beyond.

4 Down-Smash: Firaga

Most Smash Attacks don’t use any kind of magic or things that would be considered a special move, but this could be a unique change of pace. Kingdom Hearts II’s Firaga spell has a wall of flames protect Sora in a 360-degree spin, not unlike most of the game’s down-smashes.

If Sora is anything like previous DLC characters, he could even come equipped with an MP bar that would deplete upon the usage of this attack. Any enemy within a certain radius of Sora’s unreasonably large feet is in for a spicy surprise.

3 Up-Smash: Thundaga

Continuing with giving Sora’s Smash Attacks a unique magic property, Thundaga can take the place of up-smash. Sora lifts his Keyblade into the air to call forth a mighty volley of lightning bolts, similar to Hero’s side-special, “Kazap”.

As a good anti-air attack, Thundaga can stuff out any overhead enemy or function as a great move to apply pressure to platforms. This would be Sora’s main vertical kill option, and could even be combo’d into from something like a short-hop aerial.

2 Taunts

Every character in Smash has access to three unique taunts, and Sora would be no different. His up-taunt could have him twirl his Keyblade and proudly rest it over his shoulder, like his victory animation for winning a match in the Olympus Colosseum in the original Kingdom Hearts.

Side-taunt has him say his classic corny line, “my friends are my power,” and down-taunt could be inspired by sealing a Keyhole in Kingdom Hearts II, in which Sora points his Keyblade to the floor to emit a beam of light magic. There’s honestly a lot to choose from when it comes to this happy-go-lucky hero.

1 Final Smash: Ultimate Form

Harnessing the true power of the all-mighty Ultima Weapon, Sora can Formchange into Ultimate Form. Telekinetically wielding multiple flying swords and using the strongest forms of magic, this powerful form would make a great Final Smash.

Ultimate Form’s finishing command unleashes a massive barrage of blindingly quick sword slashes, followed up by a 100% forecasted chance of a rain of blades. Since Smash Ultimate removed any transformation Final Smashes, we’ll have to make do with a short but sweet ultimate finisher.

NEXT: Super Smash Bros Ultimate: 10 Custom Game Modes To Play With Friends