Soulcalibur Studio Explains Why It Doesn T Release Frame Data
The developer behind the Soulcalibur franchise has shed light on its decision not to share frame data for the popular fighting game series. Frame data is something that a lot of hardcore fighting game players study. It’s a way of measuring how fast an attack is performed, how quickly (or not) it recovers, allowing you in turn to judge how safe or unsafe a move is, and how to counter if you’re on the receiving end....